by Joe Evans

Pumps and Systems, June 2009

In the October 2007 issue of P&S, we looked at how several units of measure differ in a linear versus a rotational environment. For example, that simple linear unit called force (f) becomes far more complex in a rotating system. Its rotational counterpart, torque, not only consists of force but also the radius and angle at which that force is applied. This increased complexity also applies to another important unit-inertia. Why is inertia important? There are times when we need to calculate the amount of torque that will be required to start or stop a rotating machine.In a linear frame of reference, inertia is relatively simple. As defined by Newton's first law of motion, inertia is the tendency of a body in motion to remain in motion in a straight line and at a constant velocity unless acted on by some outside force. This same law holds true for an object at rest. Since linear motion occurs in a straight line, velocity is simply distance/time (d/t) and is often measured in terms of miles per hour or feet per second. The inertia of an object moving in a straight line is also proportional to its momentum (mv), so a change in either its mass (weight) or velocity results in a similar change in its inertia.

The reason this relationship holds true is because every part of that object moves at the same velocity. For example, if the front bumper of a truck is moving at 50 mph, so are its back bumper and every portion in between. Because of this uniform velocity, it makes no difference how the truck's weight is distributed. It could be concentrated in any location, and its inertia will still be proportional to mv.

Things are quite different in rotational motion. In fact, none of the above statements apply. For example, consider the simple disc in Figure 1. During rotation, a point on its rim moves at a greater velocity than other points closer to its center, and at its exact center, there is no motion at all. For this reason we normally do not measure rotational velocity in linear units, like feet per second, unless we specify some exact radius. A more useful term is one that describes the number of complete rotations during a unit of time-rotations per minute (RPM), for example. Although an infinite number of points are along its radius and each of them move at different velocities, they all complete a single rotation at the same time. If, however, we want to calculate rotational momentum, it is important that we know the actual velocities of those points.

[[{"type":"media","view_mode":"media_original","fid":"1066","attributes":{"alt":"Figure 1","class":"media-image","id":"2","typeof":"foaf:Image"}}]]
Figure 1

The angular velocity of any point on a rotating disc is ω = Δθ/Δt (where Δθ is the change in the angle and Δt is the change in time). If we consider Δθ to be one complete rotation (360 deg), the distance that a point on that disc will travel is its circumference, or 2πr (where r is the radius from the center of rotation to that point). If we let Δt equal one minute, we can then use the equation v = 2πrw (where v is the equivalent linear velocity and w is rpm) to compute the velocity of any point on the radius and express it in linear units like feet per minute. As expected, rotational velocity is more complicated than the simple v = d/t definition of linear velocity.

It is even more complex with respect to mass. If there are an infinite number of points on the radius of a disc, then there must be an infinite number of circular masses. Unlike our truck example, their location is important as they will have a substantial influence on the inertia of a stationary or rotating disc. The inertia of a rotating disc is proportional to its momentum, but it is not as simple as our linear example (mv). Instead, the momentum of each bit of circular mass is equal to mvr, where r is a particular bit's distance from its axis of rotation. If this is the case, then the disc's total momentum is equal to the sum of all its individual momentums.

Calculating the total momentum or inertia of an infinite number of circular masses that travel at different velocities could be a formidable mathematical task. Fortunately physics, with the help of calculus, has derived a number of simple equations that allow calculation of the rotational inertia of various geometric shapes. In the case of a complex shape, it can often be broken down into several simple shapes that can employ these same equations. Figure 2 shows three different cylinders with a rotational axis illustrated by the straight black line.

[[{"type":"media","view_mode":"media_original","fid":"1067","attributes":{"alt":"Figure 2","class":"media-image","id":"2","typeof":"foaf:Image"}}]]
Figure 2

The one on the left is completely solid while the one on the right has a hollow center. The one in the middle takes the form of an extremely thin shell. The equations show the moment of inertia (I) for each configuration. Note that I depends on the mass and radius of the cylinder and where that mass is concentrated. It has nothing to do with its length. (Length, however, would become a component and replace R if the cylinder was rotating about a perpendicular axis through its center.)

If the radius and mass were the same for all three, the shell-like cylinder would possess the most inertia and the solid cylinder would have just half that amount. The one with the hollow center would fall somewhere in between based upon the values of R1 and R2 (R1 is the distance between the axis and the inner radius of the cylinder, while R2 is the distance between the axis and the outer radius). If you would like to see how these equations (and others) are derived, visit http://hypertextbook.com/physics/mechanics/rotational-inertia.

Figure 3 is an example of a cast iron flywheel made from a single casting. The green section is 2 in thick and has a radius of 24 in. The yellow section is 5 in thick and extends 6 in beyond the perimeter of the green section. How can we determine the moment of inertia for this more complex shape?

[[{"type":"media","view_mode":"media_original","fid":"1068","attributes":{"alt":"Figure 3","class":"media-image","id":"2","typeof":"foaf:Image"}}]]
Figure 3

It turns out that our flywheel is a combination of two of the shapes we just discussed-a solid cylinder (green) and a hollow cylinder (yellow). If we determine the weight (mass) of each, we can use those two simple equations to determine the inertia of each. The sum of these two inertias is the total inertia of the flywheel.

You may have noticed that I defined RPM as rotations per minute not revolutions per minute. I have received several emails questioning this in the past, so I will answer it here. Although rotation and revolution are often used interchangeably, they are quite different. When an object revolves it moves about another object. For example, the earth revolves about the sun. When an object rotates it moves about itself, so the earth rotates about its axis once every 24 hours. Therefore, when we use the term RPM to describe the speed of an electric motor or centrifugal pump, R stands for rotations.